2014/08/25

Undocumented changes in Patch 3.1.

Patch 3.1. brought us many changes, many of them not documented and listed. I tried to collect them. Please let me know if I am missing anything, will add it to the list.

  • Deep freeze and other slow effects no longer work in God's descent, Sky trial and versus Nightmare dungeon bosses.
  • Changed some bosses buffs to non-dispelable which were previously dispelable.
  • Corrected a bug where Lord Divine medallion counted twice, both for attack and defense. So now it's correctly 1.4 x instead of 1.4 x 1.4 and 0.8 instead of 0.8 x 0.8.
  • Replaced the old devotion reward system with a luck wheel. You get less rewards, but it takes more time now, and you can't get the most important items, XP scroll and Signet training anymore.
  • After marketplace, now we placed Altar of enoblement to Cloud city as well. So instead of just one click in your city, now you have to walk to access this daily feature.
  • Knight heal for block is capped at 3000 now.
  • Level 80 bosses in the wild have been made even stronger.
  • World bosses HP can now increase beyond 58M in case it was killed under 15 minutes previously.
  • The damage you deal to troops in battleground is capped at 95% of the troops' max. HP. So regardless of the troops's HP and your ATK, they will always have some HP remaining after your first AoE.
  • The new active skills we added (available after class advancement) do less for more rage than the previous skills. Use and develop them at your own discretion.
  • Added advanced rune system to the game. Now you can develop some level 10 runes further, using advanced runes available in the arena shop. Please note that the rune description you get is the FINAL rune you can get after spending tens of thousands of runestones. What you actually get after upgrading your rune is much weaker.
  • We increased the game's memory usage by 50%, and added several memory leaks, like in team arena and other places. To avoid heavy lag, you should refresh the game once every 15-20 minutes.
  • We changed settings not to use the flash cache, but to reload graphics every time again and again, like pictures in your inventory, character animations in battle etc.
l tried to be objective, but I know sometimes I was a bit sarcastic. Because I never undersand why negative changes must be kept in "secret". But for the full truth, 3.1. brought many good changes too. XP, arena, BG being useful again, class advancement is fun, marriage is cool too. The biggest problem is the lag and the memory leaks, if those can be corrected, the game will be playable and fun again imho. 


2 comments:

  1. Oh.. so this is what is happening.. Actually, there are other changes that I wanted to see happen to wartune:
    basic things like:
    1. increasing the amount of balens from fishing help and mount whips from guild bless
    2. shadow crystals used in wilds shop or synthesize shadow chest for 20% possiblility of getting abit more amethyst
    3. rare items: major Hp pack, extreme stamina potion, crypt keys, resistance crystal shards into arena league shop
    4. a way to blitz sylph atoll with daru/gold and get other materials as well from killing sylphs (i.e. sylph scroll, mahra, sepulcrum)

    ReplyDelete