Henna, Tatoo, Knighthood

Originally I wanted to write a full analyis of the new Wartune patch, but the Henna-Tatoo-Knighthood topic itself will fill a full entry, so I will continue with the rest only in my next post.

When they added the Tatoo system with the last patch, at first glance it seemed a small stat bonus, nothing special. But these stats are adding up, and as we learned from a Russian test server, can go up to +5000 stat per slot! That's pretty powerful, making Tatoo the next Holy Forge, being able to increase your attack and defense by as much as 20-30 percent. But hold on for a minute, and let's make the math.

On average, 100 henna gives you +5 stat increase. You earn 300 henna per day, so you can get +450 stat per month. To reach the maximum 40.000, you need almost 8 years. "Fortunately" we have advanced henna as well, which can give you something like +30 stat increase per 100 adv. henna used. Too bad that advanced henna is a purely cash item currently. And it's sold super expensive as usual - based on the stats given and BR for balen value, 100 adv. henna worth aprox. 100 balens. But the shop sold it for 500 balens, at 5x price. So far, I just said, who cares, ignore this new way to waste money in the game - it's so expensive, only the heavy whales will buy it, and they are already too strong compared to the rest of the players, it won't make any difference.
Tatoo of Quorax

However, the current patch added a new feature, "Knighthood", the next step after Class Advancement. And it's prerequisite is +12000 total tatoo stats! Something you can reach in 2 years - or immediately, if you are willing to cough up 2000 USD for the advanced henna. Which only one player, Quorax did so far on the European servers. I say, do not worry much about this. You don't have to wait 2 years. Henna will be inflated like everything else in the past 3 years. First, they sell it at gold price to cashers. Then they will start to give more and more in gift packs. Then they reduce prize, and finally, we shall start getting tons of it as a free reward for some new event. Until then, just keep collecting the free henna, and don't even think about advanced as long as it's prize is not reduced to 1 balen apiece.

It is a pretty unfortunate thing to add a complex system to a game, which is available either after 2 years, or if you play 2000 USD. The devs obviously didn't do their math. But let's put aside this prerequisite, and check what Knighthood does actually.

The main feature is that both your skills and talents are replaced completely. Hold on... I lose all my skills? All my talents? No more Thunderblast? No more Restoration? I hope they give something really good instead.... Well, they do. For a mage, you can choose between 2 path, Arcane and Restoration. You can even have free switch between the two, but for that, you need 16000 total tatoo, not 12000. There are 2 basic skills which apply to both paths: one is an improved version of lightning bolt (more damage, more rage) the other is an improved version of Rain of Fire (more damage). But the bigger deal is that these skills give you a permanent passive bonus of +20% MATK, +20% HP and +30% MDEF. Thats a real kickass bonus, more than you get from all your tatoos (even when those are impressive too). So when you reach Knighthood, you will play in a different league, you will become a god.

About the rest of the skills: the additional arcane skills are great too, nice delphic, nice big aoe, cool passives like one which reduces the opponent's resists, the other reduces their awakening points. However, the restoration skills suck at first glance. Instead of restoration - which usually heals the caster to max hp - you get a skill which heals only 10% of your max HP at level 1. Same for the "big" group heal, restores only a percentage. Complete useless as long as Tritons and Blessing of Light exists. Even the new suntoria is a pale version of its previous version. Sure there are some passive mini-heals, but the fact is, mage loses it's ability to heal when reaching Knighthood. So this is also a nerf, disguised as a boost. 

And what about the talents? I remember we were grinding XP for months to max out holy seal level 99 and the rest of the talents. Some (ok, most) talents are pretty useless, but there are some which are real good. Direct 14% damage decrease, 30% reduction in rage cost, extra heal for Restoration (wait, heal is no more), and Thunderblast slowing 100% chance (wait, Thunderblast is no more). These talents will be all GONE. And what you get instead? Some cool new talents: increased resist, resist reduce, tenacity, intensity, influence (although I wonder how can I use influence when I don't have frost bolt anymore, or any other skill which could stun, lol). But each level cost (bound) balens, the more talent points you have the more it cost. The total can be several hundred thousands :)

You can see a full video on youtube about the new mage skills and talens, thanks to chillin and wartunenewsfeed for making it:

There is one more thing, you can upgrade your equipment further in the new mpds after you do Knighthood. It's a cool thing, too bad not available to 99,99% of the players either.

So what I think, this knighthood thing is messed up. It's something like, "Hey guys, business is not going as we used to. So please, please, give us 2000 USD, in exchange, we will give you 50% increase in your BR. You will be stroooong. (ok, we will nerf a few things, like healing and stun, but you didn't need those anyway)."

So I think Knighthood requirements are too steep. They should be lower, and they should add extra talent for pumping up your henna total (and not selling it for ridiculous balen prices). Also I don't see the point of replacing the skill system, they should have just boosted the old skills to additional levels. Fight is decided in sylph phase anyway, I don't see much point in totally revamping the skills, people will be angry losing the old skills they used to. Don't fix something that is not broken!


  1. crazy shit..... " no comment"...

  2. We're at a real cross roads with this game. Before with some modest smart cashing, playing with a loyal group, and doing all the daily quests, you could build a nice competitive toon. But the push for cashing by the developers has gone to such an extreme. They tried to make us pay for gold with taking away our gold income, introducing Kitten Club, and adding Holy Forge that requires large amounts of gold to upgrade. But we stood patient and we're willing to grind for our gold instead of paying real money for it so it failed. Now they're implementing toon advancements that you can't game play your way out of. Merged sylphs, advanced henna, and knight hood all are hard cash costs. So I feel I need to either go one of two directions: Fork over the money to buy these high priced items or retire & find a different game to play. My only question is that if I go the direction of paying the money for the merged sylph and advanced henna.....when does it end? Or will they just find new cash only items to add to game and I'll be forced to quit due to bankruptcy. I donated to your Odin Project and I'm glad you were able to get that sylph & give you motivation to keep playing. But for myself, I'm losing that motivation with every patch upgrade they come out with.

    1. Same, its realy anoying how any new upgrate is for mega cashiers, soon u will need the budget to bu a house to be able to play competitive in this game, realy crazy greedy...

    2. I have hard time to argue your words, often I have the same feeling. Apparently, their player base - and as such, their income - is dropping, so they are trying to find new ways. Problem is, increasing prices and adding expensive stuff is not working anymore. So I suggest the same as always: set the budged you don't mind spending on a game monthy. And recharge only that much, no more. Wait for the most optimal recharge events. If there is none for months, dont worry. Spend only when it is absolutely necessary. Since months, I can usually get the cloth set for free, but about the mount, I don't even think about it. We get +300-400 mounts now - but they cost 1200-1500 chest, that alone would be a 1300 USD expense monthly! Thats completely crazy, maybe 3-5 players buy those. I just collect beast souls and hope I can buy those mounts one day.
      And dont worry too much about henna and knighthood. 99,99% of the player have the same issue as us, they can't buy it. So you will still be able to beat everyone whom you could previously, the whales will kill you as before, so nothing changes :)

  3. so true miklos just dont worry about the cashers i have cashed for a few years off and on but now no more i still have fun and dont stress no more after all it is a game :)