It seems reaching the 300 devotion in Wartune is possible for a free player, I could do it in the past days. But you have to do literally EVERYTHING. Fall asleep for the 10 seconds while the world boss is alive, or engage in guildbeast a monster before you reach the boss, and likely you are not going to make it. You have to do 5 bounty quests, 5 circuit quests, 5 duels, nether forest cross-server and many other things you prolly didn't do before. Also it sounded cool that I have to do tok, spire, DI, BI only once per week: but actually, I still have to do them each day for devotion! Okay, in DI, BI, tok do only the first monster, and in spire run it afk, but still, this takes time. Add to this that you have to check voyage every 20 minute to refresh for orange trips, and we end up playing more hours daily than before the patch. Getting +40 devotion from being VIP can help, you can have the luxury of skipping 2-3 things, but for me it's still not a good enough timesaver to spend money on it.
Another disappointment for me is the voyage shop. It seems this shop only have a few items, and most of them are as useless as the items you spend to get the coins. Who needs vulcan stoves, blood of zeus and normal henna? And this is 90% of the goodies you can buy there. There are also the gift / blessing / compliment of god series for upgrading sylph. Well, I got the 6 red equipment for free in the past events, but sure can spend a bit more time collecting a set for my secondary sylph. But that's all, the end of this failed experiment called "voyage". Some say there are wraithstones too, but I haven't seem those since a week, and that's also an item we get for free anyway and will need only a limited amount. If you have seen some unusual, rare item in the voyage shop, please let me know so we can post it here!
2016/07/06
Reaching devotion 300
2016/07/01
Wartune Patch 5.7 & 5.8
Finally we get a Wartune patch which brings positive changes to the game, yeee :) It's still not so earthshaking so it would compel anyone to pay money for this game again, but still, I appreciate their attempts, even if the features are ridden with bugs which will never be completed. So let's see what are the good and what are the bad changes.
Good changes
ToK, Spire and DI once per week
These 3 events were always the most trouble, because you needed a full party to do these. Either you had a fix party (which is still trouble to organize together), or beg every evening others to help. After this patch, you have to do this only once per week, freeing up a tremendous amount of time! This is a great change. However, the implementation is far from perfect. You get 7 chest for your run, but you do not get 7 times more shadow souls. Getting even less beast souls is always sad. Still, this change is good in total, I hope they fix this problem eventually.
Voyage
Another great addition. I spam forums since like 2 years for some events where we can put to use all the hoarded and useless resources. And finally our pleas were heard! Now you can exchange all the crap for something useful. Anyone else besides me saved the 100.000 soul crystals in mail from the 3-year old events? :) Of course, like any other events, this is not bug-free. You can "upgrade" your ship, so the trip lasts for 2 less minutes. Sounds like a quite useless feature, since you can do only 5 trips per day anyway. But of course I was curious and clicked it, wrong move. Upgrade lasts for 10 hours! Kindof kills your chance to do voyages for the day. There is an option to ask help from friends to speed up the process - to bad this feature is bugged and not working :)
About the tasks, you can refresh then every 20 minutes, and there are 3 options, so you should be patient enough to get an orange one, which requires real trash resources.
Kitten club
Now its okay to do the few clicks in the kitten club. One furniture costs 10k gold, and you get back like 30-60k. You also get a lot of components, so using premium furniture and getting even more gold is easy.
Spirit Covenant additions
Spirit covenant was a useless feature lately, now it has 2 more features. Circuit master helps making circuit quests faster by auto accepting them. Although the circuit quests have been made easier, it's still too much time for no reward imho, so this covenant features is useless for me. The Archeology auto-path function does not really reduce the time to do archeology. To me, the ideal spirit convenant for these would be where I just click one button and I get all the rewards, then I would buy it :) Still, some might be happy with these.
Bad changes
Maybe first time in Wartune's history, a patch has less bad changes than good :) Actually, I found only one feature which I did not like:
Devotion
The devotion system have been completely revised, to make it much worse than before. The devotion system was good as it was, the only changes it needed was to add devotion for a few more activities, so we can use this feature as a checklist for daily action. Unfortunately the devs ruined the system instead. First of all, they put activities in many sub-menu. Previously, I could see with a glance what I sill miss. Now I need to do endless clicking to learn the same. While previously you could get 3 chest with just 85 devotion, now you get the first chest after 100! And while you would think you can get waaay more devotion now, the truth is, they actually removed activities which gave devotion, like astral and fate. Previously a free player could get the fashion core, now you need to be a casher to get anywhere close. And to top it off, they again require manual clicking of checking. One step backwards again.
Good changes
ToK, Spire and DI once per week
These 3 events were always the most trouble, because you needed a full party to do these. Either you had a fix party (which is still trouble to organize together), or beg every evening others to help. After this patch, you have to do this only once per week, freeing up a tremendous amount of time! This is a great change. However, the implementation is far from perfect. You get 7 chest for your run, but you do not get 7 times more shadow souls. Getting even less beast souls is always sad. Still, this change is good in total, I hope they fix this problem eventually.
Voyage
Another great addition. I spam forums since like 2 years for some events where we can put to use all the hoarded and useless resources. And finally our pleas were heard! Now you can exchange all the crap for something useful. Anyone else besides me saved the 100.000 soul crystals in mail from the 3-year old events? :) Of course, like any other events, this is not bug-free. You can "upgrade" your ship, so the trip lasts for 2 less minutes. Sounds like a quite useless feature, since you can do only 5 trips per day anyway. But of course I was curious and clicked it, wrong move. Upgrade lasts for 10 hours! Kindof kills your chance to do voyages for the day. There is an option to ask help from friends to speed up the process - to bad this feature is bugged and not working :)
About the tasks, you can refresh then every 20 minutes, and there are 3 options, so you should be patient enough to get an orange one, which requires real trash resources.
Kitten club
Now its okay to do the few clicks in the kitten club. One furniture costs 10k gold, and you get back like 30-60k. You also get a lot of components, so using premium furniture and getting even more gold is easy.
Spirit Covenant additions
Spirit covenant was a useless feature lately, now it has 2 more features. Circuit master helps making circuit quests faster by auto accepting them. Although the circuit quests have been made easier, it's still too much time for no reward imho, so this covenant features is useless for me. The Archeology auto-path function does not really reduce the time to do archeology. To me, the ideal spirit convenant for these would be where I just click one button and I get all the rewards, then I would buy it :) Still, some might be happy with these.
Titans can be rearranged
Titan skills can be rearranged or even removed. Great feature! You can get rid of this bugged feature where you don't need it (for example World boss), or use the heal / rune skills a bit later when you need them more.
Don't have to click on treasures
Drops from monsters go directly to your inventory. Very good feature, again. We lost so many treasures due to DC, team moving to the area too fast etc.
Misc. simplifications and improvements
Any sylph can wear red equipment, don't have to roll the academy each day, you keep even temporal titles, greater farm output etc. All these small changes are very positive. There is one thing only which is either not working or misworded. "You can now double click eudaemon mark shards to exchange for items." I was excited first that I can exchange these useless junk for something useful, but double click allows nothing else just claiming an eudaemon.
Outland contest
I'm afraid of this one, all multi-player events in the game are bugged and laggy beyond repair, and take up too much extra time, my guess is this won't be different. But we shall see soon.
Bad changes
Maybe first time in Wartune's history, a patch has less bad changes than good :) Actually, I found only one feature which I did not like:
Devotion
The devotion system have been completely revised, to make it much worse than before. The devotion system was good as it was, the only changes it needed was to add devotion for a few more activities, so we can use this feature as a checklist for daily action. Unfortunately the devs ruined the system instead. First of all, they put activities in many sub-menu. Previously, I could see with a glance what I sill miss. Now I need to do endless clicking to learn the same. While previously you could get 3 chest with just 85 devotion, now you get the first chest after 100! And while you would think you can get waaay more devotion now, the truth is, they actually removed activities which gave devotion, like astral and fate. Previously a free player could get the fashion core, now you need to be a casher to get anywhere close. And to top it off, they again require manual clicking of checking. One step backwards again.
Labels:
5.7 patch,
5.8 patch,
devotion,
kitten club,
spirit covenant,
voyage,
wartune
2016/06/12
Holy forge and advanced henna
I was surprised to see that although Wartune lowered the requirements for knighthood, still, very few free players could make it. I know I made over 20000 free advanced henna during events, so I know it's possible, but I realized some of you don't know how to do it, so I share with you the trick.
The big problem with the "free" advanced henna, that is costs 120 chests, and you can claim it only for 3 days. In those 3 days, usually the only event is holy forge. And, like everyone else, you probably finished holy forging most of your equipment, and only the artifact and halidom remains. Holy forging those require a lot of materials, there is no way to do enough to claim 120 chests. Then how to do it?
It's simpler than you would think. Do the old holy forge. You must have tons of unused vulcan hammers and stoves. So all you need is gold for holy forge, and components to make an item which you can holy forge.
First, you need to make a level 70 item in Blacksmith -> Synthesize -> Apply -> Lvl 70 Sets.
You need only 150 lvl 6 crystalloids. If you are doing Nirvana hell every day (which you should, if you are not KH yet) you must get 10x lvl 6 crystalloids each day. Also you can buy them for insignia in the insignia shop - prolly you have a lot of surplus insignia. After this, the second step is to make the item legendary. You can do this under Blacksmith -> Synthesize -> Upgrade -> Lvl 70 sets:
The components are: the lvl 70 armor you just made, lvl 70 legendary armor shards, and 150 lvl 70 legendary stones. The legendary armor shards are easy to get, if you do archeology each day, you will have plenty of such shards. You can find them under "Decorate" of each area in the archeology menu. The area depends on which armor you make. (Choose the one of which you have enough lvl 70 and lvl 80 shards). If you don't do archeology for some reason (you should) or accidentally sold these, you can still buy the armor shards for crypt tokens.
The legendardy stones you can buy in the guild shop. If you do guild beast each day, the cost of these in fangs will be only pocket exchange.
The last step is to upgrade the item to lvl 80 armor:
You need llvl 80 armor shards (you can get them the same way as the lvl 70 shards, from archeology or crypt shop) and level 80 legendary stones (same way as lvl 70 ones, from guild shop for fang of fears).
So now you have an item which can be holy forged. You sill need a lot of gold. Sadly, Wartune removed most ways to get gold in the game. So you have to rely on what remains:
- 2 minute World Boss sessions (still 10M gold each for me)
- plunder an inactive (4M gold per day)
- and Dragon Invasion - if you do it until lvl 18-19, you will get like 50M gold!
Be careful - this is an expensive thing in resources, and you certainly can't repeat it unlimited times. The most limiting factor will be gold. So do it wisely. Calculate how many chests you need (probably you can get only 120), and calculate how can you get this amount with the minimum amount of holy forges done in 3 days.
Also don't forget, seemingly the devs are devoted to inflating adv. henna, so you will be able to get more and more in the future cheaper and cheaper.
The big problem with the "free" advanced henna, that is costs 120 chests, and you can claim it only for 3 days. In those 3 days, usually the only event is holy forge. And, like everyone else, you probably finished holy forging most of your equipment, and only the artifact and halidom remains. Holy forging those require a lot of materials, there is no way to do enough to claim 120 chests. Then how to do it?
It's simpler than you would think. Do the old holy forge. You must have tons of unused vulcan hammers and stoves. So all you need is gold for holy forge, and components to make an item which you can holy forge.
First, you need to make a level 70 item in Blacksmith -> Synthesize -> Apply -> Lvl 70 Sets.
You need only 150 lvl 6 crystalloids. If you are doing Nirvana hell every day (which you should, if you are not KH yet) you must get 10x lvl 6 crystalloids each day. Also you can buy them for insignia in the insignia shop - prolly you have a lot of surplus insignia. After this, the second step is to make the item legendary. You can do this under Blacksmith -> Synthesize -> Upgrade -> Lvl 70 sets:
The components are: the lvl 70 armor you just made, lvl 70 legendary armor shards, and 150 lvl 70 legendary stones. The legendary armor shards are easy to get, if you do archeology each day, you will have plenty of such shards. You can find them under "Decorate" of each area in the archeology menu. The area depends on which armor you make. (Choose the one of which you have enough lvl 70 and lvl 80 shards). If you don't do archeology for some reason (you should) or accidentally sold these, you can still buy the armor shards for crypt tokens.
The legendardy stones you can buy in the guild shop. If you do guild beast each day, the cost of these in fangs will be only pocket exchange.
The last step is to upgrade the item to lvl 80 armor:
You need llvl 80 armor shards (you can get them the same way as the lvl 70 shards, from archeology or crypt shop) and level 80 legendary stones (same way as lvl 70 ones, from guild shop for fang of fears).
So now you have an item which can be holy forged. You sill need a lot of gold. Sadly, Wartune removed most ways to get gold in the game. So you have to rely on what remains:
- 2 minute World Boss sessions (still 10M gold each for me)
- plunder an inactive (4M gold per day)
- and Dragon Invasion - if you do it until lvl 18-19, you will get like 50M gold!
Be careful - this is an expensive thing in resources, and you certainly can't repeat it unlimited times. The most limiting factor will be gold. So do it wisely. Calculate how many chests you need (probably you can get only 120), and calculate how can you get this amount with the minimum amount of holy forges done in 3 days.
Also don't forget, seemingly the devs are devoted to inflating adv. henna, so you will be able to get more and more in the future cheaper and cheaper.
2016/06/06
Free knighthood
Wartune promises that the knighthood requirements will be lowered with Wednesday patch. This means some free players will reach knighthood this week, and more / everyone will follow in the next 1-2 months. This is really good news! Knighthood was one of the few features where the price has dropped fast. First, it cost about 2000 USD for the whales in hurry, then they lowered it to like 200 USD, and due to an accident, you could buy it for even 50 a few weeks later. But those who were patient enough, and exchanged for adv. henna their chests each time when there was an opportunity, will now have KH.
Also do not forget that since many days, you can collect tatoo gift packs in Cloud city. You can find 10 henna in this pack with a high probability (like 25%?) So if you are devoted enough, and do all the 200 collections each day, you can get like 500 henna per day which is a decent amount, helping to reach knighthood even faster. I wonder why they never think of giving free adv. mahra :)
So, knighthood is within reach, here are some advices for you:
1.) Only half of the power comes from the skills. The other half comes from the talents. And those cost bound balens. A lot. Some months ago, I would have said, there is nothing better to spend on your precious bb. But now, bb is your only chance to get a bi-sylph. So my advice is, buy a few cheap talents for bb, and put it on res reduction, but as soon as it gets more expensive, save the rest of your bb. As you see, talent stones are given out occassionally, who knows we might even get enough eventually to buy talent points for them.
2.) The strength of knighthood is the 2 powerful delphic skills. With those, you can deal almost as much damage as with your sylph delphic. However, don't forget that skills are merely multiplying your current ATK. If your ATK is not high enough, KH will not make you a god either. I often meet in the arena complete teams with KH, who die easily. They did pay for knighthood, but they didnt have the other stats.
3.) KH not only gives you: it also takes away. Mages lose restoration, suntoria, blessing of light, purification. In the old times, with some well timed heals, combined with heal and guard runes, you could beat a stronger opponent. Hell, I even beat KH ppl when I wasn't KH. But after you reach KH, tactics is gone. Battles are just brute force. Higher ATK wins.
4.) Be wary of the "titan system". It's a very bugged, badly designed, useless system. Instead of your second skill, an automatic skill is used. If you try to click a rune BEFORE that, you lose 2 actions, not one. This is the same as the amnesia bug. Also, after your 2nd action, the 2nd automatic rune triggers - taking away another action from you. A 90% damage reduction shield then a heal right after it in the first 2 rounds is not very useful - but losing 2 action is. Especially since on World boss you lose not only these 2 actions, but the double hit as well. So I recommend not taking the titan rune at all until you can get the 3rd, the death rune. But I also know it gives some resist and resist reduce, so some of you wont be able to resist it... and then curse like me :)
5.) You won't get the KH skills to max automatically. You need to collect XP for that. Best XP is campfires (do all 3 each day), and MPD / ToK / Spire runs. If you saved up a crapload of xp scrolls and stamina potions, now is the time to use them. Especially during XP buff from you servers CW champion.
If you want to know more about how much henna you need and how to spend it, see my previous articles here and here.
Also do not forget that since many days, you can collect tatoo gift packs in Cloud city. You can find 10 henna in this pack with a high probability (like 25%?) So if you are devoted enough, and do all the 200 collections each day, you can get like 500 henna per day which is a decent amount, helping to reach knighthood even faster. I wonder why they never think of giving free adv. mahra :)
So, knighthood is within reach, here are some advices for you:
1.) Only half of the power comes from the skills. The other half comes from the talents. And those cost bound balens. A lot. Some months ago, I would have said, there is nothing better to spend on your precious bb. But now, bb is your only chance to get a bi-sylph. So my advice is, buy a few cheap talents for bb, and put it on res reduction, but as soon as it gets more expensive, save the rest of your bb. As you see, talent stones are given out occassionally, who knows we might even get enough eventually to buy talent points for them.
2.) The strength of knighthood is the 2 powerful delphic skills. With those, you can deal almost as much damage as with your sylph delphic. However, don't forget that skills are merely multiplying your current ATK. If your ATK is not high enough, KH will not make you a god either. I often meet in the arena complete teams with KH, who die easily. They did pay for knighthood, but they didnt have the other stats.
3.) KH not only gives you: it also takes away. Mages lose restoration, suntoria, blessing of light, purification. In the old times, with some well timed heals, combined with heal and guard runes, you could beat a stronger opponent. Hell, I even beat KH ppl when I wasn't KH. But after you reach KH, tactics is gone. Battles are just brute force. Higher ATK wins.
4.) Be wary of the "titan system". It's a very bugged, badly designed, useless system. Instead of your second skill, an automatic skill is used. If you try to click a rune BEFORE that, you lose 2 actions, not one. This is the same as the amnesia bug. Also, after your 2nd action, the 2nd automatic rune triggers - taking away another action from you. A 90% damage reduction shield then a heal right after it in the first 2 rounds is not very useful - but losing 2 action is. Especially since on World boss you lose not only these 2 actions, but the double hit as well. So I recommend not taking the titan rune at all until you can get the 3rd, the death rune. But I also know it gives some resist and resist reduce, so some of you wont be able to resist it... and then curse like me :)
5.) You won't get the KH skills to max automatically. You need to collect XP for that. Best XP is campfires (do all 3 each day), and MPD / ToK / Spire runs. If you saved up a crapload of xp scrolls and stamina potions, now is the time to use them. Especially during XP buff from you servers CW champion.
If you want to know more about how much henna you need and how to spend it, see my previous articles here and here.
2016/05/31
Current recharge event
Hey guys, after some pause, finally something interesting is happening in Wartune which worth a blog entry. They added a recharge event, where one of the bonus items - after 1000 USD recharge - is a bi-sylph seal:
Also, with every recharge, you used to get 150% bound balens. Not anymore. A 100K balen recharge should give 150K bound balens. Now, you get a seal worth 60K balens instead. A reasonable deal? Hardly. Okay, they give more adv. mahra and beast souls than usual. But after hundreds of players hacked themselves a completely free bi-sylph, and it was never taken from them, I would say, this deal is not good. Not at all. Wait some more months, free bi-sylph is coming in hot events! Very much like Hades and orange sylph.
And anyway - who would recharge 1000 USD after all the nerfs they did in past months?
Another interesting news I read on R2Games forum is about "Voyage". No details yet, but they say, we will finally able to put our useless resources to good use. This is something we want since years, so if they really implement a useful feature (and I don't mean something like marriage tree, where you can exchange your useless stuff to even useless stuff).
2016/05/09
Eudaemon patrol
Since not much is happening in Wartune, I decided to write a short guide on the recently added Wartune feature, Eduaemon patrol.
This is a well-designed minigame, which, unfortunately, lacks useful reward. Still, it's challenging to the mind, and does not require balens, so I do it every day, because I find it fun.
This event requires a LOT of eudaemons. The game consist of 2 parts: building base and towers, and doing patrols, where you get the reward.
Patrols
To each tower, you can assign one or more eudaemons. You bind the eudaemons there, and after a period of time, you receive reward. The normal reward is eudaemon mark shard and blood of zeus; the hard is skill scrolls or warpath crystal; and the nightmare is either resist crystal, resist reduce crystal or warpath crystal. The 3 difficulty level has 3 requirement, if you fullfill all 3 requirements, you get all 3 rewards.
The hard requirement for me is either a Scourge Mage, a Wind Ranger or a Blood Warrior. So you need a bunch of these classes, I have 3-4 of each. You should pump them up to level 3 at least, give them at least level 3-4 war emblem and corresponding resist. Also give each an uncommon weapon. (I got a lot of green flames from late chests so that was not a problem). Don't forget to give each a unique name so you can recognize which is which :)
The nightmare requirement is usually a resist between 500-1500. Please note that you can add more than 1 eudaemon to the patrol. So just check first what class you need and with what resist. Equip that eudaemon, assign him the sylph which gives the corresponding resist type, then modify his resists under the warpath menu to give the correct resists.
You might still lack requirements. In this case, add a 2nd, 3rd or maybe 4th eudaemon to the patrol so the total level / resist / warpath is sufficient.
Buildings
If you are low on eduaemons, I recommend building with them a bit before starting patrols. Base and towers have a maximum level of 9, you will max them out all in a reasonable time. Your Wind Ranger / Scourge Mage / Blood Warrior team will be doing patrols usually, so you need a few higher level eudaemon from other classes to do the building. Please note that you can interrupt building (like Henna Labs) and you will get partial XP in that case.
As your base level increase, so does the number of towers you can have. Use the eudaemon mark shards to pick up extra eudaemons. Dont be shy, get like 20-30 so you have enough of the 3 key classes. I didn't find a limit to eudaemons yet. Also don't forget you can always fire one you don't need anymore, and get back 50% of what you spent on him.
Strategy
Try to assign your eudaemons the optimal way, ie. send each eudaemons for the patrol where he just meets the requirements. If you have a patrol which requires a Wind Ranger level 10 with 1500 resist, and another with a level 3 and 500 resist, assign your big guy to the first task and the small one to the other, not vica versa. Use the minimum needed amount of eudaemons to patrol, so you can assign the rest to building. Start assigning eudaemons to patrols starting from tower 1 sometimes, sometimes from the last tower to make sure tasks requiring the same class don't stack up.
Riots
I don't know what negative effect riots have, maybe nothing. Still, you can check from time to time friends eudaemons bases and handle riots for the small blood of zeus reward.
Patrol rewards
My main problem with this event is the reward. You don't need more than one fully developed eudaemon for battle. Which you probably already have. So all the resist crystals, warpatch crystals etc. help you to build more eudaemons to get more resist crystals, warpatch crystals etc. A useless circle :) The event should really awrd eudaemon diamonds, books of wisdom, legendary eudaemon equipment stuff, and maybe even non-eudaemon items like empire truncheons adv. mahra etc. Let's hope they add further levels in the future where we can get additional rewards.
This is a well-designed minigame, which, unfortunately, lacks useful reward. Still, it's challenging to the mind, and does not require balens, so I do it every day, because I find it fun.
This event requires a LOT of eudaemons. The game consist of 2 parts: building base and towers, and doing patrols, where you get the reward.
Patrols
To each tower, you can assign one or more eudaemons. You bind the eudaemons there, and after a period of time, you receive reward. The normal reward is eudaemon mark shard and blood of zeus; the hard is skill scrolls or warpath crystal; and the nightmare is either resist crystal, resist reduce crystal or warpath crystal. The 3 difficulty level has 3 requirement, if you fullfill all 3 requirements, you get all 3 rewards.
The hard requirement for me is either a Scourge Mage, a Wind Ranger or a Blood Warrior. So you need a bunch of these classes, I have 3-4 of each. You should pump them up to level 3 at least, give them at least level 3-4 war emblem and corresponding resist. Also give each an uncommon weapon. (I got a lot of green flames from late chests so that was not a problem). Don't forget to give each a unique name so you can recognize which is which :)
The nightmare requirement is usually a resist between 500-1500. Please note that you can add more than 1 eudaemon to the patrol. So just check first what class you need and with what resist. Equip that eudaemon, assign him the sylph which gives the corresponding resist type, then modify his resists under the warpath menu to give the correct resists.
You might still lack requirements. In this case, add a 2nd, 3rd or maybe 4th eudaemon to the patrol so the total level / resist / warpath is sufficient.
Buildings
If you are low on eduaemons, I recommend building with them a bit before starting patrols. Base and towers have a maximum level of 9, you will max them out all in a reasonable time. Your Wind Ranger / Scourge Mage / Blood Warrior team will be doing patrols usually, so you need a few higher level eudaemon from other classes to do the building. Please note that you can interrupt building (like Henna Labs) and you will get partial XP in that case.
As your base level increase, so does the number of towers you can have. Use the eudaemon mark shards to pick up extra eudaemons. Dont be shy, get like 20-30 so you have enough of the 3 key classes. I didn't find a limit to eudaemons yet. Also don't forget you can always fire one you don't need anymore, and get back 50% of what you spent on him.
Strategy
Try to assign your eudaemons the optimal way, ie. send each eudaemons for the patrol where he just meets the requirements. If you have a patrol which requires a Wind Ranger level 10 with 1500 resist, and another with a level 3 and 500 resist, assign your big guy to the first task and the small one to the other, not vica versa. Use the minimum needed amount of eudaemons to patrol, so you can assign the rest to building. Start assigning eudaemons to patrols starting from tower 1 sometimes, sometimes from the last tower to make sure tasks requiring the same class don't stack up.
Riots
I don't know what negative effect riots have, maybe nothing. Still, you can check from time to time friends eudaemons bases and handle riots for the small blood of zeus reward.
Patrol rewards
My main problem with this event is the reward. You don't need more than one fully developed eudaemon for battle. Which you probably already have. So all the resist crystals, warpatch crystals etc. help you to build more eudaemons to get more resist crystals, warpatch crystals etc. A useless circle :) The event should really awrd eudaemon diamonds, books of wisdom, legendary eudaemon equipment stuff, and maybe even non-eudaemon items like empire truncheons adv. mahra etc. Let's hope they add further levels in the future where we can get additional rewards.
Labels:
blood of zeus,
blood warrior,
eudaemon patrol,
scourge mage,
wartune,
wind ranger
2016/04/27
Wartune ignorant to player problems
Dear Readers, I'm very sorry for posting less lately. I have to admit that my enthusiasm for the game has decreased a lot. For a long time I had loyalty, even at hard times, but for any sentient being there is an amount of nerf he can bear. The late ones which came with last patch were even too much for me. I still play, but I spend much less time on the game, and I skip many things. I visit the game forums even less rarely. However, on topic has catched my eye, which I recommend to you as well:
http://forum.r2games.com/showthread.php?196688-Filed-police-report-for-GRAND-THEFT-and-bank-investigating-fraud
It's started by a player who was so angry with his gems removed after the big gem exploit, that he requested VISA to refund all the money he spent on the game in the past 3 months. This forum topic has not one, but three very interesting facts.
1.) This guy have spent over 22000 (yes, twenty-two thousand) dollars - the cost of a Toyota Prius - in just 3 months on Wartune, after all nerfs, bugs, and his gems taken away. It is very scary that he is not alone, there must be a lot of such people around still. They really need to see a doctor.
2.) The second interesting fact is that VISA has refunded all the money he has spent. Ok, this is not so surprising as fact 1.) I knew paypal would do it, it seems your bank can pull this off as well. Good save, I hope others took his example who lost stuff and weren't compensated. Even when it results in his acount banned, and I am scared at just thinking how much he spent in the past 3 years, which he will never get back.
3.) But the most interesting, most shocking fact is that Kabam/7Roads didn't bother to check the logs, see how much the dude spent, and spend the 10-15 minutes to resolve his problem to avoid the chargeback. So tell me, how rich are these Chinese guys so they don't bother to spend 15 minutes to earn a Toyota Prius (or an item of equivalent value)? So rich? Or so stupid?
The story has a much more important lesson than the 3 points above. If the game devs ignore even their own money to such extreme, you can bet they will continue ignoring the players forever. If this forum topic didn't made you stop spending, then nothing will, ever. And you better know people still run around with hacked Odins and Thors. Wartune thinks that problems they ignore will cease to exist :)
http://forum.r2games.com/showthread.php?196688-Filed-police-report-for-GRAND-THEFT-and-bank-investigating-fraud
It's started by a player who was so angry with his gems removed after the big gem exploit, that he requested VISA to refund all the money he spent on the game in the past 3 months. This forum topic has not one, but three very interesting facts.
1.) This guy have spent over 22000 (yes, twenty-two thousand) dollars - the cost of a Toyota Prius - in just 3 months on Wartune, after all nerfs, bugs, and his gems taken away. It is very scary that he is not alone, there must be a lot of such people around still. They really need to see a doctor.
2.) The second interesting fact is that VISA has refunded all the money he has spent. Ok, this is not so surprising as fact 1.) I knew paypal would do it, it seems your bank can pull this off as well. Good save, I hope others took his example who lost stuff and weren't compensated. Even when it results in his acount banned, and I am scared at just thinking how much he spent in the past 3 years, which he will never get back.
3.) But the most interesting, most shocking fact is that Kabam/7Roads didn't bother to check the logs, see how much the dude spent, and spend the 10-15 minutes to resolve his problem to avoid the chargeback. So tell me, how rich are these Chinese guys so they don't bother to spend 15 minutes to earn a Toyota Prius (or an item of equivalent value)? So rich? Or so stupid?
The story has a much more important lesson than the 3 points above. If the game devs ignore even their own money to such extreme, you can bet they will continue ignoring the players forever. If this forum topic didn't made you stop spending, then nothing will, ever. And you better know people still run around with hacked Odins and Thors. Wartune thinks that problems they ignore will cease to exist :)
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