Wartune has nerfed dimension now the third time. Usually one major nerf is enough to get rid of a lot of players in any game, but 3 nerfs to the same feature is a clear show of incompetence. So you can do only 2 things: quit like many others, or try to adapt to the changes. Right now, I'm in the second category, so I try to summarize my current strategy for dimensions, which is entirely different from previous ones.
The first question is, what dimensions to do. First, let's examine the difference between dimensions.
1.) Trials. The new dimensions has a very simplified system, 90% of the events are trials. This is a battle which costs approx. 40 energy, and you get mahra, sepulcrum, crystal shard or will crystal. Do not do basic or beginner trials, it's just a waste of energy. I do only master / expert trials, but if you are short on time, and have to spend energy asap, you can do advanced ones as well. Advanced / expert dimension have more advanced and expert trials.
2.) Chest loot. These are very rare, and contain only a limited number of items. Some are useless (bounty scrolls, dragon souls, rose hazels), some are okay (like 50 mahra), some are very good (like eternal heart or random offering). Even basic dimensions seem to have offerings, so there is not much difference here.
3.) Hidden balen mines. Mines don't seem to be more common in advanced or extra dimensions. On the contrary, basic and int. dimensions have more event / square, and this seems to be true for mines as well.
4.) Decay rate. A fully explored basic or int. dimension decays in 3 days, an advanced in 6 days, so you get better payoff with advanced / ext dimensions.
5.) Reward. The reward is only crystals shards and will crystals, but you get a lot. Adv / Ext dimensions cost a lot more energy to explore than basic / int, but they don't give that much more crystals.
Considering the above, it would be better strategy to do only basic and intermediate dimensions - if we would have an unlimited number of dimensions open. But we get so much energy (4800 per day, plus bonus) it can be easily achieved that you have 5 fully explored advanced dimensions all the time. And it's just a matter of gold now to get enough advanced dimensions. If you got an exended, you can toy around with that and use some basic / int meanwhile.
So based on these, my strategy is this:
1. Open an advanced dimension every day.
2. Explore it fully as fast as possible, do only master / expert trials.
3. If I can't spend all energy, I don't worry to much: my free time is more valuable than a few extra crystals.
About balen mines: some people like to explore all squares in hope to find balen mines. This is a bad strategy. Mathematically, it doesn't matter if you explore 500 squares by fully exploring 2 level, or fast-exploring 10 levels. You will see the same number of unexplored squares, you have equal chance to find a mine. But the final reward will be drastically different.
PS: I updated the mytery shop table for you.
Showing posts with label sacrifice offering. Show all posts
Showing posts with label sacrifice offering. Show all posts
2015/08/03
New dimension strategy
Labels:
dimensions,
expert trial,
nerf,
sacrifice offering,
wartune
2015/04/16
First impression of Wartune patch 4.0
When a patch bring a lot of new things,
I am always excited and afraid at the same time. Excited since I like
to explore, afraid since patch is most of the time more lag, bugs,
and lately, massive nerfs. So here is my first impression after 1
day:
Good features
- Elemental forest mpd. This is a real challenge, with good rewards, I like it. Nirvana was a disappointment when it came out, we beat nm easily on the first day. We beat this as well, but it was hard (Please note that the buff from electro boss CAN be dispelled!)
- Farm. Farm looks like fun! More things to do, but does not require significantly more time. I only regret that energizing other players tree is more clumbersome.
- World boss. You can hide other players, a little help with the lag. Another, probably unintended feature... the 2nd WB couldn't kill anyone. Was fun to survive again :) Same with guild boss.
- Improved login and guild wheel rewards, free mount in arena shop. It's cool :)
- Reduced tank time. Winner team needs only +5k points, so it ends easier (but it's easier to miss a kill and lose the chest).
- Item stacking. I have seen mount hoof can be stacked now to 9999, maybe there are other items too. Still don't understand why they couldn't do this to ALL items. An 5th page is also handy, but it gets harder to oversee all my items.
- Necro and Purgatory maze now free. Great! Just be careful to unclick the crypt key box each time, because otherwise you lose 3 keys. Too bad these are not in the devotion list, that list is a good checklist to see what did I do and what not.
- Increased gold capacity. Another great change, now I can save up more gold for events like holy forge (if they ever add vulcan's hammer), and can still gain gold via town/gold mines.
- ToK chests give Eudaemon items as well. Loot upgrade for old events is always good, too bad they didn't do this for other events like sylph arena, gods descent, duel arena etc.
Bad features
- Dimension nerf. Dimensions now give much less resist bonus. I understand this was necessary so people spend balen on upgrading resist crystals further. Still, after the first nerf the bonus getting nerfed again is a proof of the designer's inability to do his job. I wouldn't be surprised that after people spend a truckload of balens getting lvl 10-12 resist crystals, resist itself will be nerfed. And a set of lvl 12 resist crystals giving the SAME bonus as a set of lvl 7 now.
- Dimension plunder. Now you can attack and steal other players dimensions. I did not try this feature yet, but it can generate a lot of hatred.
- Sacrifice. Something went very wrong here. I opened 50 dimension chests I saved up, and I did not get a single offering. I also wandered around in 3 entire dimensions, and did not find a single „Dragon Den” which is supposed to drop these offerings. So these are either super-rare (then why the daily offering limit?) or it's not in the game, and they will sell them for balens later.
- Sylph arena nerf. Now you get 20-50 points per win, instead of 200-250. But the point limits to reach the next category did not change. So reaching diamond is impossible now. Either points will not reset at the end of the week, or something went very wrong here.
- God's descent reward nerf. They should have upgraded the reward for God's descent since a long. Instead, they reduce it! What a twisted thinking...
- Eudaemons. Eudaemons brought even more lag to the game, and this is something we do not desire. A million new way to spend balens, while not making the game more enjoyable or fun, I dislike this addition.
- Goodies link. While I could enjoy this mini-game, the lack of reward makes it completely worthless. If you pay attention, you don't need the bombs (they just find a pair for you), and you don't really need the shuffle either (the table shuffles automatically if there are no matches left), still, time is a limiting factor. If you want to go anywhere, you have to keep buying stamina for balens. I got the 3rd chest by spending 200 bound balens (the first chest which contain something what looks remotely useful), but it was really just a waste of time, I won't play this minigame again unless I have a lot of free time.
- Minigames (jewel hunt, fishing, goodies link, underground palace) alternating every week. One of the most fun things I still enjoy in Wartune is jewel hunt. I do not find fishing such a fun, but still, it can provide fashion cores, so I would hate to lose that. I see they are trying to reduce playtime for us, but this wasn't a good idea.
- Blood Inferno. I heard it became harder, boss stunning people for rounds etc... I couldn't check it, we are not doing BI because the reward sucks. So if it got harder, with the same loot, it's just a reason to continue avoiding it.
Also I am missing some things which I
expected from a large patch like this. Namely, a way to finally get
vulcan hammers, empire truncheons, advanced mahra and sepulcrum.
Also, some way to exchange the useless items for something useful.
Looks like we have to wait longer...
All in all, I do not have positive
impression about this patch. The good things are shadowed by the
nerfs, unnecessary changes, and poorly designed new features. I wish the developers would sometimes
communicate with their players via votes and questionnaires. This way
they could make a much better game.
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