I was looking forward to this patch,
since it listed some nice additions to the game. However, when it
went live, I was very disappointed.
Purgatory maze. At first try, I got to
level 16. The total loot I acquired included some gold, crystalloids,
legendary stones (these items represent no value), and some lvl 1
crystals and crystal shards (totalling 320 crystal shard, worth 320 x
0,15 = 48 balens). So yes, I spent 150 bound balens on the purgatory
keys, and I got a grand loot of 48 balens value in exchange. That was
my last run until they change the loot.
Mythic sylph evolution. Emma's post on
R2 forum promised that we get the evolution components from purgatory
maze - but as you see, those items don't drop. I understand why:
because they also put up a 1000 USD recharge promotion, where you can
get those components - if you cough up this „little” sum. Do not
do the recharge, these items will be available in the game!
Also I dare to bet that the divinity
stones - required for Hades and Apollo mythic evolution - will be
real hard to get. So again, Hercules will evolve months earlier, and
for free (cheers to knights and archers :)).
If the evolution being impossible
wouldn't be enough, advanced sepulcrum and mahra is not available in
the game either. Like with the new pvp medal, they add something to
the game without the resources to improve it.
Guild beast. Sounded like fun at
first. But there are 2 huge problems with this „guild world boss”.
First, it takes approx. 20 minute each day to kill. We keep
complaining since a long time that the game already requies too much
time, why increase it even further? Something should have been
removed (like the infamous Atoll Boss) to give us time to do this.
The second problem is even more serious. Instead of giving equal loot
to all participants (or at least share depending on damage, like
world boss), they set up a rank and give rewards based on those.
Creating competition and envy among the guild members ranks is NOT a
good idea, it's bad for the morale.
Legendary talents. I did not understand
in the first place why they added completely useless new skills with
advanced level. Now they top it up with completely useless talents as
well? In a mere 5 minutes, I could come up with much better ideas.
Just ask the players what they want. Add a talent which allows us to
blitz tanks, mpds, talents which allow us to exchange soul crystals,
dragon souls and other crap into something useful... I would even
love a talent which lets flash display a green triangle instead of
each mount, and a red circle instead of each sylph, to reduce lag.
New astral. A new astral is always
nice, as long as we get a new astral slot as well. I don't know where
you put this, guys, but I have no room for it - except if I replace
my crit astral. Just a few words here about crit and penetration /
block. Improving your crit beyond a certain level does not help you
much, so the real value here is penetration. Penetration is supposed
to reduce the opponent's block by 1:1. So 2000 penetration means your
opponent has 2000 less block. This sounds good, but don't forget,
block reaches it's max effect somewhere at 8-9k. So once everyone
runs around with this new astral, you just have to increase your
block by 2k to counter it completely. You can do that just by
converting 2-3 mdef/pdef gems.
Silent nerfs. Each patch there are some
„silent nerfs”. Unannounced changes which are usually bad for us
:( Someone already posted on the forum that the good luck charm's
insignia price have been increased from 150 to 3000! Another blunder,
the correct price should be 1500. Other people complain that crit
chance have been decreased. This is quite possible, they added an
astral with +2k crit, and since crit has a cap, the only way to make
it useful is decrease crit chance... But I will verify this during
WB, even Wartune developers can't be that evil, or can they be? :)
Prolly we will find more things soon.
So I'm not happy with this patch at all. But at least, the new graphics is cool - too bad it increase lag further :)




