2014/07/24

God's Descent conclusion

Wanted to write this sooner so it can help you in GD, but I was pretty tired, sorry... Still I hope I can give some more useful hints for the next God's Descent in addition to the ones in my previous article. After those generic advices, here come some more advanced tips for cashers.

GD is pretty easy early on. Depending on your level, the first X boss goes down quick. After a while, it gets difficult. If you have unlimited balens, your strategy doesn't matter: 5, 10 or 40 attempt per boss, who cares. But most of us has no unlimited balens. So have to make sure you kill the difficult bosses with the minimum amount of attempts. To do this:

1.) Start with 5 free attempts, and use the 2 more free you get while fighting. Unfortunately, you are not getting more since every time you buy attempts, it resets the regen timer.

2.) You have to deal the maximum amount of damage, while staying alive for the longest time - optimally, until the boss goes berserk. To do this, do some "experiment" runs. For some bosses, you need different strategy than others. Go and try with a few attempts what works best for you. Once you have the optimal skill sequence, wait for it to go full hp, wait for 5 free attempts, and start. My first tricky boss was the 20th (if I remember correctly) a water elemental which was ocassionally slowing me and filling my mana to full. Also because of the slow, it was dealing a lot of damage. So this was my skill sequence:

I put my troops in the front so I needed less heals early on. Still, too many rounds wasted on heals, but I am just a mage, very weak compared to archers :(
The next one was easier actually, could use bleed rune instead of regen, and my sequence included 4 thunderers.

3.) Time extend cost more and more balens: 10, 20, 30 etc. This does not reset for bosses, but it resets each day. So try to do as much bosses as possible on the first day. When you used 3-5 extend, stop, and continue next day.

4.) If you decide to stop (spending balens) you should still farm out the maximum points from the next boss without killing him. This doesn't cost anything.

Getting the best prize
Your primary goal is to have as high ranking as possible. When you see you have to spend balens, always make the math. Will you get better prizes if you spend balens? What is the value difference between the rank prizes? How much balen you have to spend? Please note that difference between 3rd and 4-10th is not significant, the only difference is between 1st and 2nd prize, and maybe 2nd and 3rd prize.

Also you have to know, diplomacy is always better then war. If you are competing for the top, you should communicate your competitors. There is little point in competing with someone who have higher BR, more balens and online all the time. You try to catch him, he will just kill another boss and ranking remains the same you just both made R2 richer. If someone is chasing you, talk to him, make him understand you can keep ahead of him anyway, it will just cost balens for both of you.

Personally, I like much better Doomlord's epics and entities. Epics are bosses killable for clans. They do regen hp like here in Wartune, but there you kill it with your clanmates, and the reward is a unique relic. Entities are the solo bosses (more equivalent of GD) but you have no pressure of this time race and staying awake all night, you can kill them in your own rhytm, and everyone gets the reward when wins.




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