Class advancement gives a really huge
boost to characters, so you should do it as soon as possible.
Prerequisites:
1.) level 80
2.) dragon soul (first stage) maxed
out.
To reach these goals as soon as
possible, you should stop collecting talent points (people are not
using HS anyway) and go directly for 80. About dragon soul, you can
maximize for free in a month if you can do nirvana nm (4 soul / day)
and got far enough in Necropolis (lvl 5: 1/day, lvl 10: 3/day, lvl
15: 6/day, lvl 20: 10/day, lvl 25: 15/day). Do not buy crypt keys for
this, just don't use them in Catacomb and save up the ones you get
for free from blitz and from guild wheel.
Once you meet the prerequisites, you
can do the class advancement quests at NPC … in Cloud city. Please
note that the quests must be completed in this order.
1.) Clear lych lair nm (don't need to
do with attempt)
2.) Win a tank battle
3.) Win 3 battlegrounds (it's not kill,
your side must win 3 times)
4.) Clear Dragon king (it's just a
special solo dungeon, it's very easy)
Once you completed these, the class
advancement stuff opens up:
1.) Dragon lord experience. You will
have an XP bar of different color where you can collect XP again and
level up. There are 8 stages, each stage has 10 levels. The unused XP
you had (800M usually) is used here, so I started off at stage 5,
level 6. Before you hurry pump all your xp scrolls, books, and
potions here, I suspect that we shall hit the roof before they add
advanced talents...
2.) New skills. You get 12 new skill
points and new skills. I assume you get skill points for each stage
you completed. You can spend these skill points in both skill tree
(if you opened the 2nd). I recommend using the points on the passives
first (Sturdy, +10% HP and a class-specific). For my mage, I bought
the mana shield too (16% dmg reduction for 3 rounds), the rest seems
pretty useless :( Icebolt is much weaker single-target than
Thunderer, can't slow and less damage, and Flame Tornado is real crap
compared Delphic Hell Thunder, less damage on group, and can't stun.
It's more damage on a single target, but 100 rage is too expensive,
Thunderer beats it.
3.) Astral effect. You get an arrow for
each astral slot, which you can refine like mahra, troop
enlightenment etc. Each level gives 1% bonus to the astral you put
in. And here is a trick! Percentage astrals, like determination, will
desroyer etc. directly get the percentage. So if you have a level 3
astral effect, it will make your determination 50% into 53%. While
you put there a holy mysticality with 2880 MATK, it will become only
2937. So put your percentage astrals in the slots you refine first
(unless it's a BR event).
4.) Dragon invasion. This is fun!
First, you have to make a party. Then enter the Dragon temple at NPC
… You get bosses after each other you have to defeat. It's mostly
a damage race, not much healing is needed for the first few. The
third one requires purify, the 4th already requires some healing, and
the 5th you have to scatter, and kill quick, or he wipes the group.
We couldn't kill the 6th. Sometimes the boss kills a team member –
regardless of hp – fortunately he can rejoin after about 15
seconds. The loot is awesome – we get like 40 dragon souls, mount
hoof and 5-6M gold per session.
5.) Dragon soul. You can improve your dragon soul
further. It gets very expensive soon, though. Stage 2 levels cost:
50, 120, 300, 820 (imagine the next!) but the bonus is really huge,
1000 defense, 1000 crit, 1000 block, 1000 penetration. But don't waste money on getting dragon souls, the one you get from Necropolis
is insignificant compared to the free ones from Dragon invasion.
Summary: Class advancement is cool.
You can collect xp again (wee, bought VIP!), you can spend gold
again, astral effect give much better boost to your character than
making your lvl 9 astral to 10; the new skills – especially the
passive ones – help, and dragon invasion is awesome loot, like a
free +10 mount each day, and dragon soul gives a big BR boost.
Thank you very much, and comments like this keep me going :)
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