There are already some forums with
information about the coming patch, now R2Games posted an official
summary as well:
I try not to make a similar
listing of features here. Rather, just a simple to-do and how-to-do list for the optimizer players like me so we
don't miss anything. Unfortunately, I do not have a high level
character on S1, so I have only what I collected from forums and
heard from others. Please feel free to correct if I'm wrong about
something.
New multi-player dungeon, Elemental
Forest
It seems the nightmare version is a
real challenge. The first boss is a pair, one is immune to magic, the
other is immune to physical damage. You have to kill them within 1
turn otherwise they revive. The strategy here is that you keep
dealing about the same damage to them, and when they are low on
health, you finish them off together.
You can achieve this best by using 2
magic and 2 physical damage based sylph, with AoEs. The best setup is
2 Hades and 2 Apollo. Hercules is not so great, since it have only
single target damages, and you can't control which boss you hit.
Continue AoEing the bosses - if one is dieing faster, those 2 players
must hold back - and when they are on like half bar, release the
Delphic AoEs.
The second boss is one of 3 random
bosses. It seems there is no special trick here, they are just
though, you need a decent BR, deal a lot of damage spiced with heals,
and pay attention to chaos/amnesia/bleed.
The main reward here is getting the 2
new equipments, crest and halidom.
Farm
Looks
like to be fun, will need to toy around with it a bit too see what's
the optimal play there. You can make items from what you grow on the
farm, like Vulcan Packs, mahra, whip, eudaemon stuff and tea which
gives temporal boost. I will definitely try to make the vulcan packs here.
Dimensions
One of the few features in Wartune
which I like as it is and wouldn't change is Dimensions. Exploration,
loot, main rewards, some tactic and strategy all included. It was
nerfed once, which was a really bad move, now it seems the whole
thing will be messed up even more. There is really little information
about the new features, one thing which catched my eye is now that
you can attack other players dimensions and as a result, they can
lose it. I know Wartune was always a partially PVP game, but the best
PVP is where the loser does not lose anything he worked hard for. I
remember the early days when just a simple plunder created so much
hate. Then came amethyst mine, and in a few weeks the whole server
set into a silent non-attack agreement. Prolly the same is gonna
happen with dimension war pvp, but this depends on the reward as
well. People will either farm their alts, or leave this altogether. And maybe farm some old enemies :)
Eudaemons
The
kid system, kind of 2nd
sylph, brings us more lag and more BR. There is an excellent guide
about the Chinese version on Cosmos blog, I think what we get is
about the same, just without the period of growing the baby. You can
develop, equip, refine etc. this new „sylph” like your previous
ones. Initially, you have to make a decision if you want a make,
knight or archer eudaemon. It seems they have the same skills as the
main Wartune classes. So for me, an archer is an obvious choice - I
always envied their incendiary shot, and deep freeze can be helpful
in Purgatory Maze still. Besides that, this game is always about
damage, and archers are supposed to be top damage dealers :) Knight
kids can rage steal which is not so good since the combat is decided
in the awaken phase. They have apollo's shield which can be good if
your regular daily party does not have a knight. Achers and knights
will prolly take the mage eudaemon for its healing skills.
Other features and changes
Goodies
link: I like jewel hunt, so I guess I will like this mini-game as
well.
New
mount in arena shop: Save up 3000 league insignia to buy a green
leopard.
Free
purgatory and necropolis: Now I have to pay attention to do these
each day as well for the free loot. Especially since the Purgatory is
now dropping 2nd
sylph evolve materials.
New
items in mystery shop. Just check all shops imho, crypt shop, arena
shop, guild shop etc. to see what's new.
Last
resist slot: I read that now the last resist slot is available, for
1000 balens. Will be a nice boost.
Resist
and will crystals can go up to lvl 12: This poses many questions.
Prolly this will mean an inflation of resist crystals on the long
term (I was a fool to buy 2 x lvl5 for 6-6 coins of ancestry). I
doubt that will crystals can keep up with resist crystals, so with
dimensions, people will be able to build a high resist vs a specific
element. You remember when I defeated R4GE in BG (and many others
complained too that people with 200k less BR beating them). Now this
is gonna happen again.
Clothes
can go up to lvl 12: Good luck charms need a serious inflation to
keep up with this, but I guess that will happen :)
Divinity
souls go up to lvl12: I still not recommend doing these unless there
is a hot event reward for it.
5th
inventory page for balens. (If you opened the previous ones.) Let's hope it's not more expensive than the 4th page.
Tank
mount. Tank now awards mount shards which you can exchange for a
30-day temporal mount. A lot of people don't do tank lately, but now maybe it worth it again.
Astral.
Now there is button do to a lot of astral once for
VIP6+. (But still
possible that it is bugged like the previous version, will need
testing).
Daily
devotion. Some items are changed, like mahra instead of luck stone.
Also you get more dimension chests for daily log ins (4 basic per
month + 1 intermediate), so stop doing battles for basic dimension
shards in basic dimensions (if you didn't do so yet).
Guild
wheel. Can give now mahra, sepulcrum and runestone. So if you don't bother doing this, now it's time to do again.
ToK
chest. Should have saved up these, but I didn't. Now they will give
eudaemon stuff.
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ReplyDeleteI don't know if this is a bug. If you are like me and can't afford a casher sylph, but have their dimensions. Then rest your active sylph and use the right crystal and you'll get reduced energy per step even if normally you would get 50, then you can get 30 with any rest crystal and no sylph active.
ReplyDeleteNice hint, thx! BUt please note that white Hades and Apollo was available for free lately, and with those you can easily reach an energy cost of 10-15, much better than 30.
DeleteYou're welcome. I was at too low of a level to get Hades and Apollo when they were given out and I have low level resist crystal.
ReplyDeleteShould you still only do intermediate with movement of 10, now that they are kinda common?
ReplyDeleteYes, I do intermediate dimensions mostly. They expire very fast, so I have 2-3 explored only to level 9, so they expire slower, and finish last level when th situation has improved.
Deleteer how can upgrade my sylph pan to orange lvl and refine it to medusa and goddess of prosperity
ReplyDelete