2014/06/23

The truth about sepulcrum

About a month ago, I did some testings about sepulcrum, and I found that feeding sepulcrum to my sylph did not improve my combat damage in awakened form. Since that, we did a lot more accurate testings, and were able to reverse-engineer the precise combat formulae, many thanks to Tihh! And it seems I was wrong: a sylph's atk IS added to your attack in awakened form, so relax, sepulcrum is good stuff, get as much as you can :)



So sepulcrum does 4 things:
  1. as the sylph's hp increases, so does yours.
  2. it increases the damage of the sylph when in passive form.
  3. it's atk is added to yours in awakened form.
  4. it helps you collect more sepulcrum in the sylph arena (if you can make it to the top 3).
Sepulcrum is one of the rare resources where the more you spend, the more you gain. For example, the formulae for your sylph's attack is STR/INT apt * Strength/Intelligence * 0.0018. So the higher it's basic stats, the more you gain from a sepulcrum.

Mahra does really nothing besides increasing the maximum amount of sepulcrum you can feed to your sylph. So unless you are a really heavy casher, you shouldn't advance you sylph past purple 1-star. After you evolved your sylph, you can spend sepulcrum for years until you hit the limit :)


And the conclusion?
1.) Sylph refinement. When you evolve your sylph, it's base stats improve a bit. Don't expect too much from it, unless you already pumped the maximum amount of sepulcrum into it and ready to feed it a lot more.The more sepulcrum you spent earlier, the more that +200 atk apt will increase your attack.
2.) Mahra vs sepulcrum. When you have the option between sepulcrum or mahra, get the mahra if you don't have a single purple sylph yet, otherwise get the sepulcrum. Unless if your sylph is maxed already, then choose these mahra of course.

See more details about sylphs in my sylph spoiler article.

14 comments:

  1. So where should I use sepulcrum? atk, hp, or does not matter.

    Don't use on armor?

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    Replies
    1. Sepu does increase the sylph's hp, and as such, it increases your hp. Also your sylph's atk increases a bit the tiny damage your sylph does. Sylph armor does nothing at all outside the sylph arena.

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    2. I'm sorry, I was confused between sylph sepu and growth points. You have the option to assign growth point to certain attribute as your sylph levels. You can also spend balens to reset those points and redistribute them.

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    3. The attribute points you should spend this way:
      - all on attack so your sylph team performs better in sylph arena, also you will deal slightly more damage to WB when sylph in pasive form.
      - all on HP during BR events and during Class Wars.

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  2. Actually I like your blog very much, but this time I think you are wrong. Sylph's awakened damage is affected by its own primary attk and your hero's primary attk, too. I tried to do some thorough experiments to confirm your findings, but it turned out that my apollo's awakened auto dmg increased as I rearranged some skill points from endurance into intelligence. Isn't that possible that you missed this (maybe small) increase due to the large variance in the damage values? By the way, I know how to filter out this variance and get a reliable process to notice even small increases, too...

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    1. Hi, I'm 100% sure that your sepulcrum or ability points spent on your sylph's attack does not affect the damage when in awakened form. Here is the trick. When you deal damage, there is a spread, about +-10%. For example, when your medium damage is 32745, you can also deal 32745-10*327, 32745-9*327, ... 32745+9*327, 32745+10*327. But only these 21 different values. You can deal 29475 and 29802, but not 29500. So the damage is not anything between -10% and +10%. it can be only avg dmg - 10%, avg dmg - 9% etc. Ok, there can be other values if you block or crit, but the point is, values will begin to repeat even after a relatively short number of tries. Do like 30 battles, and you will see the same numbers appearing. Modify your ATK value, and you will see different numbers.
      So if you do 2 x 30 tests with different setups, and you see the same numbers appearing in both tests, even if the average seems to be different, then you are dealing the same damage, and the difference is only due to the small sample.

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    2. There is also another simple experiment you can do. Grab a lvl 80 white iris (if you have one) all points spent on ATK. Then grab a lvl 1 one. Try in awakened form. They will deal the same damage :)

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    3. Actually I did more than 2 x 30 tests and I managed to find an explicit formula for the damage dealt by my sylph. You can read my findings here: http://www.kongregate.com/forums/228-wartune/topics/415571-sylph-damage-formula-partially-revealed
      You can see that I also use this '-10%, -9%,...9%, 10% floating damage' calculation to get the true averages, so I'd really like to find out what causes this difference in our experiments...

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    4. Your simple experiment cannot work. Lv. 55+ slyphs get a +10% bonus damage in awakened form, you can see this in the 'Advanced Awakening' description, And this explains the 1.1 sylph bonus factor in my formula, too.

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    5. Thanks for all the help, Tihh, you were absolutely right! I corrected the article :)

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  3. You need another correction. You're forgetting about the stat multiplier from growth rate, which gives mahra more value. Please try again.

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    Replies
    1. Your stats are apt value * ability * constant. Mahra don't help you there much :(

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  4. my sylph is full i'm at 2* with 80k br sylph ,sepulcrum is good to use , and now u get it easier than before , my advice is don't upgrade sylph until it's full with sepulcrum that way u have an maxoutput from it (if u need to use for event use un other sylph then sacrifice the sylph u don't need and u get back the sepulcrum as well)

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